

Scene Manager and Scene NodesĬinema 4D’s upcoming Scene Manager, still in progress, uses node-based assets to construct procedural geometry or an entire scene in a hierarchy-based view. Asset Versioning, useful in complex pipelines, is available, and object-based assets may be inserted as objects, Instances or References for flexibility and efficiency. Assets will be immediately added to the scene, with a pop-up Browser window for the searches and folders. Dedicated presets can include gradients, colour swatches, cap profiles and other elements.Ī searchable palette of common assets can be placed directly in Cinema 4D layouts, and individual assets, folders or smart searches added to icon palettes. In the Asset Browser, presets for objects, tags, materials, tools and other Attribute Manager elements are stored, specifying defaults and recalling presets for each element via a drop-down menu. You can also add favourite keywords yourself, and save frequent searches in smart folders for those words. The assets have rich metadata and keywords, and are cached locally for re-use. Vector artwork is automatically converted to 3D, with options to offset paths and layers in 3D space, define extrudes and sweeps to represent filled and stroked paths, and replace or reload artwork.Ī new Asset Browser gives access to searchable libraries of preset content stored locally or online, including a collection of 3D objects, materials and node capsules available to Cinema 4D subscribers.

Vector art stored in the SVG format can also be imported.
#CINEMA 4D REDSHIFT PDF#
For example, splines are imported from Adobe Illustrator files saved with PDF compatibility, supporting symbols and gradient-filled shapes as well. Spline Import updates allow users to import vector artwork from Adobe Illustrator, PDF and SVG files to use in 3D scenes. So, now you can combine regular workflows with scene nodes. Parameters from the node set-up can be exposed and edited. The object group works like a generator, the geometry modifier group act as deformers, the selection modifier group procedurally creates and modifies component selections for procedural polygon modelling, the mesh primitive group allows you to create your own primitive mesh objects and the spline primitive group creates primitive splines. Capsule Assets constructed in the Scene Nodes core work like procedural plugins, and can be used directly in Cinema 4D's Classic Object Manager as primitives, generators or geometry modifiers – within the same hierarchy.įive types of capsule objects can be used this way. Capsules and Capsule ObjectsĬapsules are a new way to use Cinema 4D's Scene Node system. Users interactively adjust the values by clicking-and-dragging over the fields, or using the up and down arrow keys to increment the place value. Number fields in the Cinema 4D R25 Attribute Manager now work as virtual sliders. Layout switching on multi-monitor displays is more consistent, and the width or height of layout elements can be maintained while switching resolution.

New browser-like tabs at the top of the Cinema 4D window help switch between open documents or key layouts. Layouts can adapt to the current mode, object or tool with the new Dynamic Palettes, laid out to optimise screen real-estate and put the relevant tools in reach. The new UI in R25 reduces complexity to avoid distraction, adds new, clearer icons and makes the sliders more distinct. New Spline Import options allow artists to use Illustrator, PDF and SVG vector artwork in 3D scenes, and new Spline and Data Integration functionality can be used to build Capsule Assets. Cinema 4D Release 25 and Trapcode Suite 17 have new functionality and Redshift RT is introduced as a Public Beta version.Īmong many updates, Cinema 4D R25 includes new user interface enhancements and a wide-ranging preset system for optimising workflows.
#CINEMA 4D REDSHIFT SOFTWARE#
Maxon has updated applications across the company’s Maxon One combined package of software tools.
